


SNK's games barely function and have atrocious UIs. Games from other developers like SNK (SamSho 2019, KoFXV), ArcSys (DBFZ, GBVS, GGStrive, DNF Duel), and Bamco (Soul Calibur VI, Tekken 7) all seem to have crippling flaws in one way or another despite their appealing qualities. Street Fighter 6 seems poised to remind people what's fun about SF, given that it seems not to be a rushed, half finished mess like SFV was, which is good. People are generally pissed off paying for games with small rosters, no meaningful single player content, and multiple season passes of DLC planned. On the bright side, I think (or would like to believe) that fighting game developers are aware that now more than ever, they need to ship a complete product.
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How do you think this will change the face of the FGC, such as it is, in the coming years? I think the single most prominent change is that the crybullying faggot player archetype will become even more common in the FGC than it was before - people already got upset at offline events, but online events enable them to cultivate their own neuroses to a far higher degree without being forced to interact with other people. The pandemic has fundamentally drawn a line between the older generation/community of fighting game players and the newer generation who started playing/getting serious during lockdowns and only know netplay as the default (of course, most of the previous generation was the same, but that's beside the point). What do you think the new age of fighting games will look like?
